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Add possibility for implementing a renderer? #24

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@AlexEne

Hello,

This crate looks super cool so thanks for that.
What do you think about adding the possibility for users of this crate to implement their own Renderer?

One use-case would be people that don't use glium/webgpu.rs (I use gl for my game). I woud build my own GLRenderer, but as it is now, the Renderer trait is impossible to implement as it depends on things that are private like TextureHandle, FontHandle, FontSource, etc.

Thanks,
Alex

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