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A 2.5D raycating 'engine' for a Computer Graphics project

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cg-project

A simple 2.5D raycating 'engine' for our Computer Graphics group project

Final Result

cg-project-blda.mp4

Raycasting along with Bresenham's line drawing algorithm

cg-project-textured.mp4

Raycasting but with textured walls insted of just colored lines (floor branch)

Build Dependencies

Build instructions

# Clone this repo
git clone https://github.com/FosRexx/cg-project
cd cg-project
# Create a build folder
mkdir build
cd build
# Build
cmake ..
make
# Run
./cg-project

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A 2.5D raycating 'engine' for a Computer Graphics project

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