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Prepare 0.13.0 (build Q: Quokka) - #641
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The Link Play page's switch for [pkp] link_story_coop said "Visitors can talk to story characters", which is what the first Story co-op did. It now reads "Seamless co-op: every player plays their own story", with the Experimental chip it already had, in the eight launcher languages. The default stays off. The README, the Link Play guide and the multiplayer page describe what the switch does now (each player's story in their own save).
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What it changes
Prepares the stable release 0.13.0 (build Q: Quokka).
Unreleasedbecomes## 0.13.0 (build Q: Quokka), rewritten from the two Testing builds' notes into the simple form (Update line, Highlights, Added, Changed, Fixed, Known issues) and checked against every PR merged since 0.12.0: Kernel: svcExitProcess terminates instead of ExitProcess #607, Overlay: remove the touch screen Menu button #608, Link Play: room list on the relay, no launcher room codes #609, Set up: faster compile, cache keys that survive header edits #610, Launcher: an update builds the game code before it installs #611, Docs: Link Play guide #613, Story co-op: every player plays their own story, with rules that keep both worlds whole #614, Launcher: adapt native shader translation to available resources #617/Launcher: adapt native shader translation to available resources (#617, conflicts resolved) #627, Set up: shader translation 3.6x faster #619, Game layer: extend the Ditto loading backdrop on taller displays #620, Set up: the game lift runs in one pool, reports its passes, and is 39 % faster #625, Linux: open the window through X11 under Steam (Steam Controller) #626, Launcher: choose the logo and icon (Recompia or Classic) #628, Launcher: keep Link Play on Internet across restarts #629, Sort: ZR instead of R in storage boxes #631, Launcher: take the game as an .nx archive #632, Switch 2 Pro Controller over USB on Windows: ship libusb for SDL #633, Camera aim: hold the aim while an ability plays (#535) #634, Seamless co-op: Dream Island trip, buried spots and memory pieces in a story-area session #636, Render size: cap game targets at 3840x2160 pixels #638, Sort: use the game's own sort (hold X), drop ours #639, Set up: read the build's error when the path has an accent #640. The Testing-only sections (What to test, Regressions) are folded into Known issues or dropped.[pkp] link_story_coopread "Visitors can talk to story characters", the first Story co-op's behaviour. It now reads "Seamless co-op: every player plays their own story", with the Experimental chip it already had, in the eight languages. Its default is unchanged: off.docs/link-play.mdanddocs/multiplayer/README.mddescribe the switch as it works now (each player's story in their own save; they still said only the host's save keeps progress).Room list filter, as the code has it (
coop_xlist.c,ldn_native.cpp,pkp_linkplay.cpp): a Scan asks the relay for rooms with this game build id and this mods fingerprint, and checks both again on each answer. The fingerprint covers Interact everywhere, Seamless co-op and the Modtopia gameplay mods that are on. A room with a Link Code is still listed; the game checks the code at the join.For players
CHANGELOG.mdhas the## 0.13.0 (build Q: Quokka)sectionPros
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