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v6.0.0-alpha.3

v6.0.0-alpha.3 Pre-release
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@github-actions github-actions released this 08 Nov 10:34

[Unreleased]

New Features

  • (Unit Frames) New Unit Frames module: player, target, target of target, focus, focus target, pet and boss frames, with the same depth of settings as your party and raid frames. It starts switched off: say yes to the popup, or turn it on from the Modules page, then find each frame's settings under Units in the icon bar. This is an early version, so please report anything odd.

  • (Unit Frames) Each frame can be drawn as bars or as rings round a round portrait. Use up to 8 rings to show health, power, class power, shields, heal absorbs and heal prediction. Find it on a frame's Frame Style page; settings a ring doesn't use grey out and say why.

  • (Unit Frames) Each frame has its own Text Designer template, and Player and Pet have their own Aura Designer. Link frames on the Linked Frames page so that changing one changes the other.

  • (Unit Frames) New Units test mode to preview every frame without a group or a target, and copy a page's settings from another frame or from your party and raid frames.

  • (Settings) The settings window has a new layout: an icon bar down the left side replaces the Global / Party / Raid / Binds tabs. Groups holds your party and raid settings (switch between them with the Party and Raid tabs along the top), Binds is click-casting, and Modules, Profiles and Global sit at the bottom.

  • (Settings) New Home page: search every setting, jump to any part of the addon, see what's new in this version, and get a short Needs attention list of problems with a one-click fix, such as Blizzard frames still showing, a reload being needed, or test mode left on.

  • (Settings) New Modules page to turn Group Frames (with separate Party and Raid switches) and Click-Casting on or off in one place. Turned-off modules leave the icon bar.

  • (Profiles) Every profile tool now lives on the Profiles page: manage profiles, spec switching, Auto Layouts, click-casting profiles, import/export and changed settings. You can now rename profiles, and one import box accepts profile, click-casting and filter strings.

  • (Test Mode) The test popup is now a slim popout with a rail of modes. With Indicator Info on, click an element on a test frame to open its settings.

  • (Mover) An anchored element can mirror its target's position on X and Y.

  • (Rested Indicator) New soft outer glow style.

  • (Modules) Reset a module to its defaults from the Modules page.

  • (Icons) Combat and leader icons use sharper art.

  • (DandersMover) Frames anchored to another addon's frames now follow them automatically.

  • (DandersMover) Adding DandersMover to an addon now takes far less code. Addon authors can pass db and dbKey in place of getPos, leave out onChanged, and let DandersMover place the frame and detect protected frames. See the Developer Guide.

  • (Absorbs) New Overflow sliders for absorbs (Attached (overflows) mode) and heal prediction: the shield and incoming heals can run past the end of the health bar again, up to a full bar's length. Off (0%) by default. (by Krathe)

Improvements

  • (Performance) Debug logging now costs nothing while it is off: diagnostics and log messages are skipped entirely instead of being built and thrown away, and turning logging off stops them at once. (by Krathe)
  • (Absorbs) The absorb and heal absorb Display Mode options have clearer names: Overlay on Health, Attached (overflows), Attached (wraps back) (was Attached + Overflow) and, for heal absorbs, Attached (into health). The dropdowns now have a tooltip that explains each mode. Saved settings are unchanged. (by Krathe)

Bug Fixes

  • (Profiles) The export name now defaults to your current profile's name instead of "My Profile".
  • (Aura Designer) Group sliders and global text colours now update your frames while you drag them.
  • (Pinned Frames) Fix pinned frames staying registered after leaving raid mode.
  • (Unit Frames) Frame Fade's tick boxes now update your frames straight away, and hovering works with Separate Combat Fade.
  • (Unit Frames) The Unlock button on the Unit Frames pages now moves unit frames without showing other addons' movers.
  • (Unit Frames) Turning the cast bar on or off on one frame no longer changes a linked frame.
  • (Unit Frames) The selection, hover and aggro outlines no longer include space for a hidden class power bar.
  • (Unit Frames) Target, Focus and Boss now have the important debuff highlight settings.
  • (Unit Frames) The global font "Apply to All" button now changes unit frame text too.
  • (Unit Frames) Reset Page on a Text page now resets the frame's text. A text template another frame also uses is left alone: the frame gets its own copy instead.
  • (Unit Frames) "Make Own Template" no longer moves a linked frame onto the new template too.
  • (Search) Fix search staying stuck on "Indexing settings..." after combat.
  • (Mover) Clicking now brings the mover controls back if they stayed faded after alt-tabbing.
  • (Test Mode) Turning off Color by Time Remaining now takes effect on test frames.
  • (Settings) Fix a large gap above Reduced Max Health and uneven resource colour swatches.
  • (DandersMover) One addon with a broken mover registration can no longer stop the editor opening for everything else.
  • (DandersMover) Anchoring a frame to something that isn't on screen yet no longer makes it jump.
  • (WoW Forever) Flasks, potions, elixirs, Spirit of Redemption and Camp Benefits now show in aura filters, and shadow protection potions no longer count as the priest buff.

v6.0.0-alpha.2

v6.0.0-alpha.2 Pre-release
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@github-actions github-actions released this 05 Nov 16:29

[Unreleased]

New Features

  • (Unit Frames) New Unit Frames module: player, target, target of target, focus, focus target, pet and boss frames, with the same depth of settings as your party and raid frames. It starts switched off: say yes to the popup, or turn it on from the Modules page, then find each frame's settings under Units in the icon bar. This is an early version, so please report anything odd.

  • (Unit Frames) Each frame can be drawn as bars or as rings round a round portrait. Use up to 8 rings to show health, power, class power, shields, heal absorbs and heal prediction. Find it on a frame's Frame Style page; settings a ring doesn't use grey out and say why.

  • (Unit Frames) Each frame has its own Text Designer template, and Player and Pet have their own Aura Designer. Link frames on the Linked Frames page so that changing one changes the other.

  • (Unit Frames) New Units test mode to preview every frame without a group or a target, and copy a page's settings from another frame or from your party and raid frames.

  • (Settings) The settings window has a new layout: an icon bar down the left side replaces the Global / Party / Raid / Binds tabs. Groups holds your party and raid settings (switch between them with the Party and Raid tabs along the top), Binds is click-casting, and Modules, Profiles and Global sit at the bottom.

  • (Settings) New Home page: search every setting, jump to any part of the addon, see what's new in this version, and get a short Needs attention list of problems with a one-click fix, such as Blizzard frames still showing, a reload being needed, or test mode left on.

  • (Settings) New Modules page to turn Group Frames (with separate Party and Raid switches) and Click-Casting on or off in one place. Turned-off modules leave the icon bar.

  • (Profiles) Every profile tool now lives on the Profiles page: manage profiles, spec switching, Auto Layouts, click-casting profiles, import/export and changed settings. You can now rename profiles, and one import box accepts profile, click-casting and filter strings.

  • (Test Mode) The test popup is now a slim popout with a rail of modes. With Indicator Info on, click an element on a test frame to open its settings.

  • (Mover) An anchored element can mirror its target's position on X and Y.

  • (Rested Indicator) New soft outer glow style.

  • (Modules) Reset a module to its defaults from the Modules page.

  • (Icons) Combat and leader icons use sharper art.

Bug Fixes

  • (Profiles) The export name now defaults to your current profile's name instead of "My Profile".
  • (Aura Designer) Group sliders and global text colours now update your frames while you drag them.
  • (Pinned Frames) Fix pinned frames staying registered after leaving raid mode.
  • (Unit Frames) Frame Fade's tick boxes now update your frames straight away, and hovering works with Separate Combat Fade.
  • (Unit Frames) The Unlock button on the Unit Frames pages now moves unit frames without showing other addons' movers.
  • (Unit Frames) Turning the cast bar on or off on one frame no longer changes a linked frame.
  • (Unit Frames) The selection, hover and aggro outlines no longer include space for a hidden class power bar.
  • (Unit Frames) Target, Focus and Boss now have the important debuff highlight settings.
  • (Search) Fix search staying stuck on "Indexing settings..." after combat.
  • (Mover) Clicking now brings the mover controls back if they stayed faded after alt-tabbing.
  • (Test Mode) Turning off Color by Time Remaining now takes effect on test frames.
  • (Settings) Fix a large gap above Reduced Max Health and uneven resource colour swatches.
  • (DandersMover) One addon with a broken mover registration can no longer stop the editor opening for everything else.
  • (DandersMover) Anchoring a frame to something that isn't on screen yet no longer makes it jump.

v5.6.2

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@github-actions github-actions released this 05 Nov 12:28

[5.6.2]

New Features

  • (WoW Forever) Names on frames now show the full name by default. A new Name Format option for name text in the Text Designer lets you switch to the first name only, the first name with a last initial, or initials. Max Length still applies to the result, so raise it if full names get cut short.

Bug Fixes

  • (WoW Forever) Fix your own frame disappearing from party frames when using Self Position First/Last, Sort by Class, Separate Melee & Ranged DPS or Alphabetical sorting.

v6.0.0-alpha.1

v6.0.0-alpha.1 Pre-release
Pre-release

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@github-actions github-actions released this 03 Nov 20:15

[Unreleased]

New Features

  • (Unit Frames) New Unit Frames module: player, target, target of target, focus, focus target, pet and boss frames, with the same depth of settings as your party and raid frames. It starts switched off: say yes to the popup, or turn it on from the Modules page, then find each frame's settings under Units in the icon bar. This is an early version, so please report anything odd.

  • (Unit Frames) Each frame can be drawn as bars or as rings round a round portrait. Use up to 8 rings to show health, power, class power, shields, heal absorbs and heal prediction. Find it on a frame's Frame Style page; settings a ring doesn't use grey out and say why.

  • (Unit Frames) Each frame has its own Text Designer template, and Player and Pet have their own Aura Designer. Link frames on the Linked Frames page so that changing one changes the other.

  • (Unit Frames) New Units test mode to preview every frame without a group or a target, and copy a page's settings from another frame or from your party and raid frames.

  • (Settings) The settings window has a new layout: an icon bar down the left side replaces the Global / Party / Raid / Binds tabs. Groups holds your party and raid settings (switch between them with the Party and Raid tabs along the top), Binds is click-casting, and Modules, Profiles and Global sit at the bottom.

  • (Settings) New Home page: search every setting, jump to any part of the addon, see what's new in this version, and get a short Needs attention list of problems with a one-click fix, such as Blizzard frames still showing, a reload being needed, or test mode left on.

  • (Settings) New Modules page to turn Group Frames (with separate Party and Raid switches) and Click-Casting on or off in one place. Turned-off modules leave the icon bar.

  • (Profiles) Every profile tool now lives on the Profiles page: manage profiles, spec switching, Auto Layouts, click-casting profiles, import/export and changed settings. You can now rename profiles, and one import box accepts profile, click-casting and filter strings.

  • (Test Mode) The test popup is now a slim popout with a rail of modes. With Indicator Info on, click an element on a test frame to open its settings.

  • (Mover) An anchored element can mirror its target's position on X and Y.

  • (Rested Indicator) New soft outer glow style.

  • (Modules) Reset a module to its defaults from the Modules page.

  • (Icons) Combat and leader icons use sharper art.

Bug Fixes

  • (Profiles) The export name now defaults to your current profile's name instead of "My Profile".
  • (Aura Designer) Group sliders and global text colours now update your frames while you drag them.
  • (Pinned Frames) Fix pinned frames staying registered after leaving raid mode.

v5.6.1

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@DanderBot DanderBot released this 01 Nov 23:22

[5.6.1]

Bug Fixes

  • (Text Designer) Text groups have their Items list back, so you can add, reorder, remove and customise the data a group shows again.

v5.6.0

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@github-actions github-actions released this 30 Oct 11:42

DandersFrames Changelog

[5.6.0]

New Features

  • (Bars) New Tile and Texture Layers options for bar textures: repeat a pattern along the bar and stack up to two extra pattern and shading layers, with presets and a live preview. Off by default. (by Krathe, original idea by Aphoex)
  • (Bars) A Mirror option leans striped textures the other way. (by Krathe)
  • (Bars) Twelve new pattern textures for Texture Layers. (art by Aphoex)

Improvements

  • (Performance) Smoother raids: no more multi-second freezes when joining a large group or switching auto layouts, no stutter on pull, and less work during combat. (by Krathe)
  • (Auto Layouts) Joining a raid or switching layouts no longer flashes the wrong layout or rebuilds frames twice. (by Krathe)
  • (Auras) Buffs, debuffs, the dispel overlay and Aura Designer indicators now set up and update during combat. (by Krathe)
  • (Debuffs) Ticking both Non-Player and From Any Player now counts as All Debuffs, with one Max Debuffs limit. (by Krathe)
  • (Tooltips) The in-combat and out-of-combat tooltip settings now follow whether you are in combat. (by Krathe)
  • (Heal Prediction) Show Overheal now lights a spark at the end of the health bar, and absorbs and heals no longer draw outside the bar. (by Krathe)
  • (Absorbs) The Attached absorb's Clamp Mode setting is removed; existing setups move to Missing Health. (by Krathe)

Bug Fixes

  • (Range) Range fading now checks all your range spells, so classes such as Evoker no longer fade players who are in range. Devourer Demon Hunters get their own range spells, and talent changes apply without a reload. (by Krathe)
  • (Raid Frames) With a name-list sort, players who join mid-combat now appear as soon as combat ends. (by Krathe)
  • (Reduced Max Health) The health bar no longer runs under the reduced max health area after a refresh. (by Krathe)
  • (Fonts) Fonts are correct straight away after a reload in combat. (by Krathe)
  • (Dispel) The dispel overlay and symbols now show in battlegrounds, arena and after logging in where auras are restricted. (by Krathe)
  • (Icons) Hide In Combat status icons now hide as combat starts, not after it ends. (by Krathe)
  • (Text Designer) Text that stopped updating mid-fight now catches up as soon as it's allowed again. (by Krathe)
  • (Absorbs) No more stray heal prediction bars or absorb boxes flashing beside the frames when joining or leaving a group. (by Krathe)
  • (Heal Prediction) Hidden on offline and dead players. (by Krathe)
  • (Borders) Class and role coloured borders no longer get stuck on the plain colour after the raid reshuffles. (by Krathe)

v5.6.0-alpha.2

v5.6.0-alpha.2 Pre-release
Pre-release

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@github-actions github-actions released this 28 Oct 10:59

DandersFrames Changelog

[Unreleased]

New Features

  • (Bars) The Absorb, Heal Absorb, Heal Prediction, Reduced Max Health, Health and Resource bars get a Tile setting under their Texture, and the first four a Tile Size too: Auto uses the texture's own size, Fit to Bar repeats the pattern once per bar height, or set your own. New Texture Layers stack up to two more textures on top: a pattern and a shading layer, each with its own texture, colour, blend and tiling. A live preview shows the result at your frames' size, and a Presets dropdown fills the layers with a ready-made look you can then adjust; the changed-dots then show what you changed from that preset. Off by default, so your bars look exactly as before. (by Krathe, original idea by Aphoex)
  • (Bars) A Mirror tick leans striped and diagonal textures the other way, on the bar's own texture and on each layer, so the stripes can match another look. (by Krathe)
  • (Bars) Twelve new pattern textures for Texture Layers: Biohazard, Heart, Minus, Plus, Radioactive, Shield, Star and X designs. (art by Aphoex)

Improvements

  • (Auras) Buff and debuff rows, the dispel overlay and Aura Designer indicators now set up and update during combat. Settings changed mid-fight apply straight away, and anything that first appears in a fight (a frame that gets its player late, an arena match) shows at once instead of only after combat. (by Krathe)
  • (Debuffs) Ticking both Non-Player and From Any Player covers every debuff, so the bar now treats it as All Debuffs: Max Debuffs is one limit for the row instead of one per ticked category. (by Krathe)
  • (Debuffs) The note under Max Debuffs now counts the categories your bar really uses, including any your Aura Designer debuff groups take over. (by Krathe)
  • (Tooltips) The in-combat and out-of-combat tooltip settings now follow whether you are in combat. (by Krathe)
  • (Performance) Joining a large group or switching auto layouts no longer freezes the game for several seconds: frames build once instead of dozens of times, and aura rows are built over a few frames instead of all in one. (by Krathe)
  • (Performance) Less work in raid combat: nameplate updates are skipped early, Text Designer only re-lays text out when it changes, and heal prediction no longer creates garbage on every update. (by Krathe)
  • (Performance) Other group members finding their spec no longer refreshes every frame mid-fight, which caused short stutters in raids. (by Krathe)
  • (Auto Layouts) After a loading screen the active layout is no longer dropped and re-applied while the group settles, which rebuilt every frame twice. (by Krathe)
  • (Auto Layouts) Joining a raid no longer flashes your base raid layout before the auto layout's, and frames show the right player's name and health straight away when the group reshuffles. (by Krathe)
  • (Performance) Hidden boss frames and ready checks do less work. (by Krathe)
  • (Auto Layouts) Switching from one auto layout to another, or back to your base layout, refreshes the frames once instead of twice, halving the pause. (by Krathe)
  • (Performance) With the Power Infusion helper set up, people joining or leaving a raid no longer re-checks your aura rows several times in a row. (by Krathe)
  • (Performance) Pulling no longer rebuilds every frame, which caused a short stutter on each pull. Entering combat now only updates the icons set to Hide in Combat. (by Krathe)
  • (Performance) Less memory churn from aura refreshes and click-casting setup, and threat changes on enemy nameplates no longer search through your raid frames. (by Krathe)
  • (Heal Prediction) Show Overheal now lights a spark at the end of the health bar when heals would overheal, instead of letting them spill past it. Absorbs, heal absorbs and incoming heals now never draw outside the health bar. (by Krathe)
  • (Absorbs) The Attached absorb's Clamp Mode setting is gone. Now that the shield stays inside the health bar, None and Max Health drew the same as Missing Health but without the overshield glow or overflow, so anyone using them moves to Missing Health. (by Krathe)

Bug Fixes

  • (Range) Out-of-range fading checks a player against every range spell you know before falling back to 40 yards, so classes such as Evoker no longer fade players who are in range. Spells replaced by hero talents are tried under their new form. (by Krathe)
  • (Range) Devourer Demon Hunters get their own range spells. (by Krathe)
  • (Range) The range shown for your range-check spell updates after a talent change, without a reload. (by Krathe)
  • (Raid Frames) With a name-list sort (role, class or custom order), a player who joins mid-combat now appears on your frames as soon as combat ends, and the Sorting page says which settings delay them. (by Krathe)
  • (Reduced Max Health) The health bar no longer runs under the reduced max health area after a frame refresh or resize. (by Krathe)
  • (Fonts) Fonts are correct straight away after a reload during combat. (by Krathe)
  • (Dispel) The dispel overlay and dispel symbols now show in battlegrounds and arena, and after logging in anywhere auras are restricted. They stayed blank until a /reload, while test mode looked fine. (by Krathe)
  • (Icons) Hide In Combat on the leader, raid marker, ready check, summon, phased, AFK, vehicle, raid role and ping icons now hides them as combat starts, instead of only once the fight was over. (by Krathe)
  • (Text Designer) Text that stopped updating mid-fight now catches up as soon as it's allowed again, such as after leaving a Mythic+ key or a PvP match, instead of waiting for your next fight to end. (by Krathe)
  • (Heal Prediction) Joining a large group, or logging in inside one, no longer flashes extra frame-sized bars beside the raid frames. (by Krathe)
  • (Absorbs) Joining a large group no longer flashes absorb shields as boxes beside the raid frames, and leaving a group no longer flashes your heal absorb across your own frame. (by Krathe)
  • (Heal Prediction) The heal prediction bar is hidden on offline and dead players, like the absorb bars already were. (by Krathe)
  • (Borders) A class or role coloured frame border no longer gets stuck on the plain border colour after people join or the raid reshuffles. (by Krathe)

v5.6.0-alpha.1

v5.6.0-alpha.1 Pre-release
Pre-release

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@github-actions github-actions released this 23 Oct 14:10

DandersFrames Changelog

[Unreleased]

New Features

  • (Bars) The Absorb, Heal Absorb, Heal Prediction, Reduced Max Health, Health and Resource bars get a Tile setting under their Texture, and the first four a Tile Size too: Auto uses the texture's own size, Fit to Bar repeats the pattern once per bar height, or set your own. New Texture Layers stack up to two more textures on top: a pattern and a shading layer, each with its own texture, colour, blend and tiling. A live preview shows the result at your frames' size, and a Presets dropdown fills the layers with a ready-made look you can then adjust; the changed-dots then show what you changed from that preset. Off by default, so your bars look exactly as before. (by Krathe, original idea by Aphoex)
  • (Bars) A Mirror tick leans striped and diagonal textures the other way, on the bar's own texture and on each layer, so the stripes can match another look. (by Krathe)
  • (Bars) Twelve new pattern textures for Texture Layers: Biohazard, Heart, Minus, Plus, Radioactive, Shield, Star and X designs. (art by Aphoex)

Improvements

  • (Auras) Buff and debuff rows, the dispel overlay and Aura Designer indicators now set up and update during combat. Settings changed mid-fight apply straight away, and anything that first appears in a fight (a frame that gets its player late, an arena match) shows at once instead of only after combat. (by Krathe)
  • (Debuffs) Ticking both Non-Player and From Any Player covers every debuff, so the bar now treats it as All Debuffs: Max Debuffs is one limit for the row instead of one per ticked category. (by Krathe)
  • (Debuffs) The note under Max Debuffs now counts the categories your bar really uses, including any your Aura Designer debuff groups take over. (by Krathe)
  • (Tooltips) The in-combat and out-of-combat tooltip settings now follow whether you are in combat. (by Krathe)

Bug Fixes

  • (Range) Out-of-range fading checks a player against every range spell you know before falling back to 40 yards, so classes such as Evoker no longer fade players who are in range. Spells replaced by hero talents are tried under their new form. (by Krathe)
  • (Range) Devourer Demon Hunters get their own range spells. (by Krathe)
  • (Range) The range shown for your range-check spell updates after a talent change, without a reload. (by Krathe)
  • (Raid Frames) With a name-list sort (role, class or custom order), a player who joins mid-combat now appears on your frames as soon as combat ends, and the Sorting page says which settings delay them. (by Krathe)
  • (Reduced Max Health) The health bar no longer runs under the reduced max health area after a frame refresh or resize. (by Krathe)
  • (Fonts) Fonts are correct straight away after a reload during combat. (by Krathe)
  • (Dispel) The dispel overlay and dispel symbols now show in battlegrounds and arena. Frames that got their player during the match stayed blank all match, while test mode looked fine. (by Krathe)
  • (Icons) Hide In Combat on the leader, raid marker, ready check, summon, phased, AFK, vehicle, raid role and ping icons now hides them as combat starts, instead of only once the fight was over. (by Krathe)
  • (Text Designer) Text that stopped updating mid-fight now catches up as soon as it's allowed again, such as after leaving a Mythic+ key or a PvP match, instead of waiting for your next fight to end. (by Krathe)

v5.5.0

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@github-actions github-actions released this 18 Oct 11:42

DandersFrames Changelog

[5.5.0]

Improvements

  • (Fading) Unhealable Fading is now called Spirit of Redemption Fading, which is what it covers. Your settings are unchanged. (by Krathe)
  • (Click-Casting) Click-casting now keeps separate bindings for retail and WoW Forever, like the Aura Designer does. If your saved files move between the two, the other version's bindings are put aside and come back when you return, and click-casting strings from the other version can no longer be imported. (WoW Forever)

Bug Fixes

  • (Auto Layouts) Moving frames while editing an auto layout saves the move into the layout again, and settings changed afterwards no longer end up in your main profile. A layout can also keep its own DandersMover anchor. Existing layouts stay where they are. (by Krathe)
  • (Frames) With Pixel Perfect on, raid and party frames no longer shift back and forth by a pixel when people join, leave or go out of range. (by Krathe)
  • (Blizzard Frames) The Edit Mode party side panel now follows the party side-menu setting instead of always hiding. (by Krathe)
  • (Profiles) Importing a 4.x profile string no longer puts status icons, missing buff and defensive icons underneath the health bar. (by Krathe)
  • (Auto Layouts) The Personal Targeted Spells block follows its layout's position in raids, and moving or anchoring it during a layout no longer changes your main profile.
  • (Permanent Mover) Dragging the handle moves your frames directly again instead of opening DandersMover. It still opens DandersMover when the frames are anchored to something.
  • (Auras) Buff, debuff and Aura Designer duration text now sits where its anchor says. Corner and side anchors such as Bottom Right no longer push the text off the icon.

v5.4.0

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@github-actions github-actions released this 15 Oct 11:30

DandersFrames Changelog

[5.4.0]

New Features

  • (Aura Designer) New Power Infusion Helper for priests, on its own tab in the Aura Designer. One click marks the group members worth infusing: "Big cooldown" for anyone who has pressed a major damage cooldown, and "Already has active Power Infusion" so you don't double up. Everything it shows goes dark while your own Power Infusion is on cooldown, so it only speaks up when you can act on it, and a switch keeps it always on if you prefer. Triggers picks what counts — which classes, and whether trinkets, potions and racials join the cooldowns — and Effects picks how each signal looks: a border, the health bar, the background, the name colour, or an icon. Turn on icons to see what they pressed and how hard the burst is landing. Add a sound if you want one; tanks and healers are skipped unless you say otherwise. (by Maelareth and Krathe)
  • (DandersMover) DandersFrames now ships with DandersMover, a new standalone mover addon, and your party and raid frames, pinned sets, the personal targeted-spells block and the targeted list all move with it. Snap them to each other or onto other addons' elements, anchor one thing to another (including to individual frames and raid groups) and set a backup anchor that takes over when the main one is hidden. The editor has undo/redo, save/discard, nudge keys, a searchable anchor list, adjustable snap ranges, a grid, and a panel that jumps you to whichever element you are editing. It is the foundation for a shared positioning system across Danders addons.
  • (Settings) The settings pages have been rebuilt. Every section is now a card you open and close by clicking its header, with its settings laid out two to a row when there's room and its current value shown in the corner when it's folded. Each page groups its cards under headings. Features switch on and off right from the card's header, Expand All / Collapse All sit at the top of each page, and hovering a setting's name explains it. Sections that change how something looks can be pinned into their own window, named after their page, so you can set two pages to match side by side. Widen the window and the page splits into two columns; narrow it and it folds back to one.
  • (Aura Designer) Adding to the Aura Designer is now a guided flow right inside the designer: choose Add from a Spell or Add from a Filter, pick how it should look from pictures of your own frame, then pick where it goes. Looks the aura already has, or that a filter can't drive, are marked on their tile. Layout groups and debuff groups are added with one click on their picture.
  • (Frames) Frame Fade now has an on/off switch on its card, so you can turn fading off without touching the alpha values.
  • (DandersMover) All Danders addons now group under a "Danders" category in the AddOn list.
  • (Settings) A dot beside a setting marks it as changed: amber for a changed default, the tab's colour when an auto layout overrides it. Hover the dot to see the default, and hold-click it to reset; a ring fills while you hold.
  • (Settings) Card headers show a sharp icon for most kinds of settings (appearance, layout, position, visibility, health and more) so they are easier to spot.
  • (Dispel) The dispel type symbol can now show one symbol per dispellable debuff. Set Max Symbols (1 to 5) on the Dispel page; at 1 it looks exactly as before, and higher values line up a symbol for each debuff from the corner you picked. The symbols fade with the overlay when a player is out of range or dead. (by Krathe, original idea by JordanKlaers)
  • (Settings) A new GLOBAL tab holds the settings shared by Party and Raid: General, Fonts, Nicknames, Integrations, Colors, the Filter Designer, Profiles and the Debug Console, with its own Changed Settings page. (by Krathe)
  • (Settings) Page tips can be closed to a small icon or hidden, and a Page Tips setting under GLOBAL > Settings chooses for every page at once. (by Krathe)
  • (Fonts) Apply to All asks whether to apply to Party, Raid or both. (by Krathe)
  • (Debuffs) The Debuff Bar's filters now have a Show and a Hide box for every category, so you can add some debuffs and take others away, even with All Debuffs on. New categories: Important, Raid In Combat, each dispel type (Magic, Curse, Poison, Disease, Bleed), From Any Player and Cast By You. (by Krathe)
  • (Debuffs) Hide Long Debuffs can be set in seconds as well as minutes, and Hide Permanent Auras drops debuffs with no duration. (by Krathe)
  • (Aura Designer) Debuff groups get the same Show and Hide filters, can show debuffs by who cast them, and have a Match setting: Any, or All so a group shows only debuffs that fit every ticked row (for example short non-boss mechanics as big click targets). (by Krathe)
  • (Dispel) The dispel overlay can hide individual dispel types, such as bleeds. (by Krathe)
  • (Auras) Buff and Debuff Bar icons can show the name of who cast them, in their class colour. Off by default. (by Krathe)
  • (Auras) Pandemic now offers the full set of border animations, plays only during the refresh window, and also animates the frame border. DandersFrames learns each aura's refresh window as you play, so more auras get a Pandemic warning over time. (by Krathe)
  • (Borders) New Marching Ants border animation. (by Krathe)
  • (Fading) New Unhealable Fading card: a player who can't be healed, such as a priest in Spirit of Redemption, is dimmed like an out-of-range player. Off by default. (by Krathe)
  • (Blizzard Frames) Hide Blizzard Player Frame can be set to apply only in a raid group. (by Krathe)

Bug Fixes

  • (Aura Designer) My Buffs now tells you when your specialization isn't supported, instead of silently not saving what you add.
  • (Test Mode) Animate Health no longer churns through memory while it runs.
  • (Highlights) Changes to Selection, Hover and Aggro Highlight settings now show on your frames straight away, instead of only after you hover the frame or change target.
  • (Highlights) Fix highlight borders changing thickness at certain Inset values, most noticeably the Animated Border losing a pixel.
  • (Settings) Fix memory building up each time you resized the settings window, switched between Party and Raid, or used the search box.
  • (Settings) Fix settings boxes going blank after dragging the window's resize corner.
  • (Settings) The settings window can no longer be dragged off the edge of the screen. It now stops at the edge, so it cannot be lost somewhere you can't reach it.
  • (Settings) Changing the settings scale no longer slides the window towards the middle of the screen. It now scales where it sits.
  • (Settings) Fix the settings window freezing the game for several seconds every time you opened or closed it after using the search box.
  • (Settings) Fix a long pause when opening the Changed Settings page, or searching, for the first time.
  • (Settings) Fix arrows showing as empty boxes on the Changed Settings page and in undo messages.
  • (Settings) Changed Settings now names a changed texture, font or sound the way its dropdown does, instead of printing the whole file path off the edge of the page.
  • (Settings) Fix clicking a dropdown menu changing the setting behind it. Clicks landing on the menu's edge or its empty space went straight through to whatever was underneath.
  • (Auras) Fix the Pandemic border showing a file path instead of a texture name when you switched its Border Style to Texture, and drawing no border at all.
  • (Blizzard Frames) Fix Blizzard's party frames losing their Edit Mode size when DandersFrames isn't hiding them.
  • (Blizzard Frames) Fix Blizzard's raid frames flickering in and out of range when DandersFrames isn't hiding them.
  • (Click Casting) WoW Forever: each rank of a spell can now be bound on its own. Ranks are labelled in the spell list, and a lower-rank binding casts that rank instead of the highest one.
  • (Buffs) WoW Forever: the buff filters now have a built-in spell list for every class, covering every rank of each spell, so the Buff Bar and Defensive icons work out of the box. Any category that's still empty falls back to the same buffs Blizzard's own raid frames show.
  • (Missing Buffs) WoW Forever: missing buff icons now work for Fortitude, Arcane Intellect, Mark of the Wild and Battle Shout, counting every rank and the group versions.
  • (Filters) WoW Forever: spells in the filter lists show which ranks they cover, and each rank is labelled when you expand a spell.
  • (Sorting) WoW Forever: separating melee and ranged now sorts by class, so Rogues and Warriors no longer end up with the ranged.
  • (Dispel) WoW Forever: diseases no longer go missing from the dispel overlay for Priests.
  • (Range) WoW Forever: low-level healers now get proper out-of-range fading instead of a rough distance check.
  • (Roles) WoW Forever: your role now comes from the group instead of your spec, which doesn't say whether you heal there.
  • (Raid Frames) With party frames turned off, raid frames now fade properly when players are out of range, show target and aggro highlights, and apply their layout and sorting settings. (by Krathe)
  • (Auras) Fix frames showing another player's buffs, debuffs and Aura Designer indicators after someone joined or left the raid. (by Krathe)
  • (Party Frames) Fix a party member's frame sometimes disappearing mid-dungeon, often after someone died, until you reloaded. (by Krathe)
  • (Tooltips) Fix the Raider.IO score appearing twice when hovering party and raid frames. (by Krathe)
  • (Auras) Fix the dispel overlay, dispel symbols and Aura Designer indicators showing the previous player's auras after a roster change mid-fight. (by Krathe)
  • (Aura Designer) Fix a disabled Aura Designer becoming usable again after switching between Party and Raid. (by Krathe)
  • (Pet Frames) Fix an error when ticking a text Shadow checkbox. (by Krathe)
  • (Test Mode) Text Designer text no longer shows while the Text Designer is disabled. (by Krathe)
  • (DandersMover) Fix the Alt ...
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