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Stop GameEntity:Destroy erroring on every level destroy
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Weapons no longer kill the server, and clone only the edited path
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docs: how NoHavok structures its generated bundles
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Merge docs/ebx-editing (doc only)
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Don't add a duplicate Scene Instances node on re-instantiation
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docs: destruction feasibility study
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Copy-on-write override partitions: emit only what changed (#396)
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Bake per-instance EBX overrides into the level bundle (#396)
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docs: how a save becomes a playable level (bake pipeline)
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Add mod.db -> LevelLoaderGen save exporter (bake pipeline)
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Viewport overlay visibility controls (#395)
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Place uninstantiable gameplay prefabs as markers instead of crashing …
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docs: scope G1 correctly — intrinsic vs externally-wired objects
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G3: actually free the entity buses we create (GH #391)
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