Skip to content

Client can slow down game for everyone using TCP backpressure? #76

Description

@sharpobject

I think this is the case. The server should set up a per-user buffer and drop users whose buffers get too big.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions