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Copy patheconmanager.cpp
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170 lines (143 loc) · 5.94 KB
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#include "econmanager.h"
#include <IGameConfigs.h>
#include <map>
#ifdef PLATFORM_64BITS
#define OFFS_M_ATTRIBUTES 0x250
// TF2 11087207 added a secondary name -> m_mapAttributes element index lookup
// table to CEconItemSchema; GetAttributeDefinitionByName() now consults it
// exclusively instead of iterating the map.
#define OFFS_M_ATTRIBUTE_NAME_INDEX 0x280
#else
#define OFFS_M_ATTRIBUTES 0x1BC
#define OFFS_M_ATTRIBUTE_NAME_INDEX 0x1E0
#endif
CEconManager g_EconManager;
// pointer to item schema attribute map singleton
using AttributeMap = CUtlMap<int, CEconItemAttributeDefinition, int>;
AttributeMap *g_SchemaAttributes;
// pointer to the schema's name -> attribute map element index lookup table
using AttributeNameMap = CUtlMap<const char *, int, int>;
AttributeNameMap *g_SchemaAttributeNameIndex;
size_t g_nAutoAttributeBase = 4000;
std::map<std::string, int> g_AutoNumberedAttributes{};
typedef uintptr_t (*GetEconItemSchema_fn)(void);
GetEconItemSchema_fn fnGetEconItemSchema = nullptr;
// https://www.unknowncheats.me/wiki/Calling_Functions_From_Injected_Library_Using_Function_Pointers_in_C%2B%2B
#ifdef WIN32
typedef bool (__thiscall *CEconItemAttributeInitFromKV_fn)(CEconItemAttributeDefinition* pThis, KeyValues* pAttributeKeys, CUtlVector<CUtlString>* pErrors);
#elif defined(_LINUX)
typedef bool (__cdecl *CEconItemAttributeInitFromKV_fn)(CEconItemAttributeDefinition* pThis, KeyValues* pAttributeKeys, CUtlVector<CUtlString>* pErrors);
#endif
CEconItemAttributeInitFromKV_fn fnItemAttributeInitFromKV = nullptr;
bool CEconManager::Init(char *error, size_t maxlength) {
// get the base address of the server
SourceMod::IGameConfig *conf;
if (!gameconfs->LoadGameConfigFile("tf2.econ_dynamic", &conf, error, maxlength)) {
return false;
}
if (!conf->GetMemSig("GEconItemSchema()", (void**) &fnGetEconItemSchema)) {
snprintf(error, maxlength, "Failed to setup call to GetEconItemSchema()");
return false;
} else if (!conf->GetMemSig("CEconItemAttributeDefinition::BInitFromKV()", (void**) &fnItemAttributeInitFromKV)) {
snprintf(error, maxlength, "Failed to setup call to CEconItemAttributeDefinition::BInitFromKV");
return false;
}
gameconfs->CloseGameConfigFile(conf);
// is this late enough in the MM:S load stage? we might just have to hold the function
g_SchemaAttributes = reinterpret_cast<AttributeMap*>(fnGetEconItemSchema() + OFFS_M_ATTRIBUTES);
g_SchemaAttributeNameIndex = reinterpret_cast<AttributeNameMap*>(fnGetEconItemSchema() + OFFS_M_ATTRIBUTE_NAME_INDEX);
return true;
}
/**
* Initializes a CEconItemAttributeDefinition from a KeyValues definition, then inserts or
* replaces the appropriate entry in the schema.
*/
bool CEconManager::InsertOrReplaceAttribute(KeyValues *pAttribKV) {
KeyValues::AutoDelete attribute{pAttribKV->MakeCopy()};
const char* attrID = attribute->GetName();
const char* attrName = attribute->GetString("name");
int attrdef;
if (strcmp(attrID, "auto") == 0) {
/**
* Have the plugin automatically allocate an attribute ID.
* - if the name is already mapped to an ID, then use that
* - otherwise, continue to increment our counter until we find an unused one
*/
auto search = g_AutoNumberedAttributes.find(attrName);
if (search != g_AutoNumberedAttributes.end()) {
attrdef = search->second;
} else {
while (g_SchemaAttributes->Find(g_nAutoAttributeBase) != g_SchemaAttributes->InvalidIndex()) {
g_nAutoAttributeBase++;
}
attrdef = g_nAutoAttributeBase;
g_AutoNumberedAttributes[attrName] = attrdef;
}
} else {
attrdef = atoi(attrID);
if (attrdef <= 0) {
META_CONPRINTF("Attribute '%s' has invalid index string '%s'\n", attrName, attrID);
return false;
}
}
attribute->SetName(std::to_string(attrdef).c_str());
// only replace existing injected attributes; fail on schema attributes
auto existingIndex = g_SchemaAttributes->Find(attrdef);
if (existingIndex != g_SchemaAttributes->InvalidIndex()) {
auto &existingAttr = g_SchemaAttributes->Element(existingIndex);
if (!existingAttr.m_KeyValues->GetBool("injected")) {
META_CONPRINTF("WARN: Not overriding native attribute '%s'\n",
existingAttr.m_pszName);
return false;
}
}
// embed additional custom data into attribute KV; econdata and the like can deal with this
// one could also add this data into the file itself, but this leaves less room for error
attribute->SetBool("injected", true);
CEconItemAttributeDefinition def;
fnItemAttributeInitFromKV(&def, attribute, nullptr);
// TODO verify that this doesn't leak, or just shrug it off
auto insertedIndex = g_SchemaAttributes->InsertOrReplace(attrdef, def);
// Since TF2 11087207, name-based schema lookups consult a secondary map that
// is built alongside m_mapAttributes. Register the injected attribute there so
// plugins that resolve attributes by name (e.g. tf2attributes) can find it.
if (insertedIndex != g_SchemaAttributes->InvalidIndex()) {
const char *pszDefinitionName = g_SchemaAttributes->Element(insertedIndex).m_pszName;
if (pszDefinitionName) {
g_SchemaAttributeNameIndex->InsertOrReplace(pszDefinitionName, insertedIndex);
}
}
return true;
}
bool CEconManager::RegisterAttribute(KeyValues* pAttribKV) {
AutoKeyValues kv{pAttribKV};
std::string attrName = kv->GetString("name");
if (attrName.empty()) {
attrName = kv->GetString("attribute_class");
if (attrName.empty()) {
return false;
}
kv->SetString("name", attrName.c_str());
}
this->m_RegisteredAttributes[attrName] = std::move(kv);
return true;
}
void CEconManager::InstallAttributes() {
for (const auto& pair : m_RegisteredAttributes) {
InsertOrReplaceAttribute(pair.second);
}
}
KeyValues *CEconManager::GetAttributeDefinitionKeyValuesByName(const char *name) {
if (!name) {
return nullptr;
}
FOR_EACH_MAP_FAST( (*g_SchemaAttributes), i ) {
if (!(*g_SchemaAttributes)[i].m_pszName) {
continue;
}
if (stricmp((*g_SchemaAttributes)[i].m_pszName, name) == 0) {
return (*g_SchemaAttributes)[i].m_KeyValues;
}
}
return nullptr;
}