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Copy pathscript.js
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291 lines (249 loc) · 7.04 KB
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const {
gsap: {
registerPlugin,
set,
to,
timeline,
delayedCall,
utils: { random } },
MorphSVGPlugin,
Draggable } =
window;
registerPlugin(MorphSVGPlugin);
// Used to calculate distance of "tug"
let startX;
let startY;
const CORD_DURATION = 0.1;
const INPUT = document.querySelector('#light-mode');
const ARMS = document.querySelectorAll('.bear__arm');
const PAW = document.querySelector('.bear__paw');
const CORDS = document.querySelectorAll('.toggle-scene__cord');
const HIT = document.querySelector('.toggle-scene__hit-spot');
const DUMMY = document.querySelector('.toggle-scene__dummy-cord');
const DUMMY_CORD = document.querySelector('.toggle-scene__dummy-cord line');
const PROXY = document.createElement('div');
const endY = DUMMY_CORD.getAttribute('y2');
const endX = DUMMY_CORD.getAttribute('x2');
// set init position
const RESET = () => {
set(PROXY, {
x: endX,
y: endY
});
};
const AUDIO = {
BEAR_LONG: new Audio('https://assets.codepen.io/605876/bear-groan-long.mp3'),
BEAR_SHORT: new Audio(
'https://assets.codepen.io/605876/bear-groan-short.mp3'),
DOOR_OPEN: new Audio('https://assets.codepen.io/605876/door-open.mp3'),
DOOR_CLOSE: new Audio('https://assets.codepen.io/605876/door-close.mp3'),
CLICK: new Audio('https://assets.codepen.io/605876/click.mp3')
};
const STATE = {
ON: false,
ANGER: 0
};
set(PAW, {
transformOrigin: '50% 50%',
xPercent: -30
});
set('.bulb', { z: 10 });
set(ARMS, {
xPercent: 10,
rotation: -90,
transformOrigin: '100% 50%',
yPercent: -2,
display: 'block'
});
const CONFIG = {
ARM_DUR: 0.4,
CLENCH_DUR: 0.1,
BEAR_START: 40,
BEAR_FINISH: -55,
BEAR_ROTATE: -50,
DOOR_OPEN: 25,
INTRO_DELAY: 1,
BEAR_APPEARANCE: 2,
SLAM: 3,
BROWS: 4
};
set('.bear__brows', { display: 'none' });
set('.bear', {
rotate: CONFIG.BEAR_ROTATE,
xPercent: CONFIG.BEAR_START,
transformOrigin: '50% 50%',
scale: 0,
display: 'block'
});
RESET();
const CORD_TL = () => {
const TL = timeline({
paused: false,
onStart: () => {
// Hook this up to localStorage for jhey.dev
STATE.ON = !STATE.ON;
INPUT.checked = !STATE.ON;
set(document.documentElement, { '--on': STATE.ON ? 1 : 0 });
set([DUMMY], { display: 'none' });
set(CORDS[0], { display: 'block' });
AUDIO.CLICK.play();
},
onComplete: () => {
// BEAR_TL.restart()
set([DUMMY], { display: 'block' });
set(CORDS[0], { display: 'none' });
RESET();
}
});
for (let i = 1; i < CORDS.length; i++) {
TL.add(
to(CORDS[0], {
morphSVG: CORDS[i],
duration: CORD_DURATION,
repeat: 1,
yoyo: true
}));
}
return TL;
};
/**
* Mess around with the actial input toggling here.
*/
const BEAR_TL = () => {
const ARM_SWING = STATE.ANGER > 4 ? 0.2 : CONFIG.ARM_DUR;
const SLIDE = STATE.ANGER > CONFIG.BROWS + 3 ? 0.2 : random(0.2, 0.6);
const CLOSE_DELAY = STATE.ANGER >= CONFIG.INTRO_DELAY ? random(0.2, 2) : 0;
const TL = timeline({
paused: false
}).
to('.door', {
onStart: () => AUDIO.DOOR_OPEN.play(),
rotateY: 25,
duration: 0.2
}).
add(
STATE.ANGER >= CONFIG.BEAR_APPEARANCE && Math.random() > 0.25 ?
to('.bear', {
onStart: () => {
if (Math.random() > 0.5) {
// delayedCall(random(0, 1.5), () => {
// AUDIO[
// STATE.ANGER >= CONFIG.BROWS && Math.random() > 0.5
// ? 'BEAR_LONG'
// : 'BEAR_SHORT'
// ].play()
// })
}
set('.bear', { scale: 1 });
},
xPercent: CONFIG.BEAR_FINISH,
repeat: 1,
repeatDelay: 1,
yoyo: true,
duration: SLIDE
}) :
() => { }).
to(ARMS, {
delay: CLOSE_DELAY,
duration: ARM_SWING,
rotation: 0,
xPercent: 0,
yPercent: 0
}).
to(
[PAW, '#knuckles'],
{
duration: CONFIG.CLENCH_DUR,
xPercent: (_, target) => target.id === 'knuckles' ? 10 : 0
},
`>-${ARM_SWING * 0.5}`).
to(ARMS, {
duration: ARM_SWING * 0.5,
rotation: 5
}).
to(ARMS, {
rotation: -90,
xPercent: 10,
duration: ARM_SWING,
onComplete: () => {
to('.door', {
onComplete: () => AUDIO.DOOR_CLOSE.play(),
duration: 0.2,
rotateY: 0
});
}
}).
to(
DUMMY_CORD,
{
duration: CONFIG.CLENCH_DUR,
attr: {
x2: parseInt(endX, 10) + 20,
y2: parseInt(endY, 10) + 60
}
},
'<').
to(
DUMMY_CORD,
{
duration: CONFIG.CLENCH_DUR,
attr: {
x2: endX,
y2: endY
}
},
'>').
to(
[PAW, '#knuckles'],
{
duration: CONFIG.CLENCH_DUR,
xPercent: (_, target) => target.id === 'knuckles' ? 0 : -28
},
'<').
add(() => CORD_TL(), '<');
return TL;
};
const IMPOSSIBLE_TL = () =>
timeline({
onStart: () => set(HIT, { display: 'none' }),
onComplete: () => {
set(HIT, { display: 'block' });
if (Math.random() > 0) STATE.ANGER = STATE.ANGER + 1;
if (STATE.ANGER >= CONFIG.BROWS) set('.bear__brows', { display: 'block' });
}
}).
add(CORD_TL()).
add(BEAR_TL());
Draggable.create(PROXY, {
trigger: HIT,
type: 'x,y',
onPress: e => {
startX = e.x;
startY = e.y;
RESET();
},
onDrag: function () {
set(DUMMY_CORD, {
attr: {
x2: this.x,
y2: this.y
}
});
},
onRelease: function (e) {
const DISTX = Math.abs(e.x - startX);
const DISTY = Math.abs(e.y - startY);
const TRAVELLED = Math.sqrt(DISTX * DISTX + DISTY * DISTY);
to(DUMMY_CORD, {
attr: { x2: endX, y2: endY },
duration: CORD_DURATION,
onComplete: () => {
if (TRAVELLED > 50) {
IMPOSSIBLE_TL();
} else {
RESET();
}
}
});
}
});