Skip to content

Add test using Godot Engine loading the extension without error and doing something with it. #5

Description

@Klaim

The Godot Engine executable being small might be ok to put directly in git, or maybe just downloading it directly as part of the test is best. Just make sure it's the same version as the version of the godot-cpp package.

Then add as testscript to the gdexample the cli run of the godot engine after the generated binaries from the gdextension test are moved into the demo project (provided by upstream). There is a cli api for the godot engine that should be useful. There must be no error on startup of the Godot Engine, and then you should be able to generate and run the demo. Not sure how to handle how to test the generated demo, need to check.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions