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Copy pathMap.cpp
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138 lines (109 loc) · 2.83 KB
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#include "header/Map.hpp"
#include "header/utils.hpp"
// Constructor
Map::Map(WINDOW *win)
{
mainWin = win;
this->freeKey = 0;
rooms = new listRooms;
rooms->currentRoom = Room(newKey());
// sets next room to NULL (it has to be created)
rooms->nextRoom = NULL;
// sets previous room to NULL
rooms->previousRoom = NULL;
}
// returns and create a new unique key
int Map::newKey()
{
freeKey += 1;
return freeKey - 1;
}
// returns the main window
WINDOW *Map::getMainWindow()
{
return mainWin;
}
// returns the room window
WINDOW *Map::getRoomWindow(int key)
{
return rooms->currentRoom.getWindow();
}
// tail insert
pListRooms insertTail(pListRooms myListRoom, Room roomInfo, door previousDoor)
{
previousDoor.isOpen = false;
pListRooms newListRooms;
pListRooms tmpOriginalList = myListRoom;
if (myListRoom == NULL)
{
myListRoom = new listRooms;
myListRoom->currentRoom = roomInfo;
myListRoom->nextRoom = NULL;
myListRoom->previousRoom = tmpOriginalList;
myListRoom->currentRoom.setUp(COLS, LINES, previousDoor);
}
else
{
for (newListRooms = myListRoom; newListRooms->nextRoom != NULL; newListRooms = newListRooms->nextRoom)
{
}
newListRooms->nextRoom = new listRooms;
newListRooms->nextRoom->currentRoom = roomInfo;
newListRooms->nextRoom->nextRoom = NULL;
newListRooms->nextRoom->previousRoom = tmpOriginalList;
newListRooms->nextRoom->currentRoom.setUp(COLS, LINES, previousDoor);
myListRoom = newListRooms;
}
return myListRoom;
}
// go to next node
pListRooms goNextRoom(pListRooms myListRooms, WINDOW *win)
{
if (myListRooms->nextRoom != NULL)
{
myListRooms = myListRooms->nextRoom;
}
return myListRooms;
}
// go to previous node
pListRooms goPreviousRoom(pListRooms myListRooms)
{
pListRooms tmpList = myListRooms;
if (myListRooms->previousRoom != NULL)
{
tmpList = tmpList->previousRoom;
}
myListRooms = tmpList;
return myListRooms;
}
// changes room, 1 = next room, 0 = previous room. returns true if succeeds
bool Map::changeRoom(int isNextRoom)
{
bool success = false;
switch (isNextRoom)
{
case 0: // PREVIOUS ROOM
rooms = goPreviousRoom(rooms);
success = true;
break;
case 1: // NEXT ROOM
rooms = goNextRoom(rooms, rooms->currentRoom.getWindow());
success = true;
break;
default:
break;
}
return success;
}
// Creates next room. If already exists next room returns false
bool Map::createRoom(door previousDoor)
{
bool success = false;
if (rooms->nextRoom == NULL)
{
int key = newKey();
rooms = insertTail(rooms, Room(key), previousDoor);
success = true;
}
return success;
}