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Which two Hollow Knight qualities should our tiny game keep?
#10
For Vatsal: pick two qualities and, if possible, one gameplay moment for each: movement, exploration, combat, atmosphere, mystery or boss challenge.
Then compare docs/proposal/game-proposal.md:
A: one new way back, with one traversal unlock and a short return route.
B: one-room odd job, with one surprising interaction.
C: tiny combat excursion, with one enemy and one upgrade.
Lex: which part of Soul Knight would you keep, and what art contribution feels comfortable? Alexander: how many support hours are realistic?
Name, story and final visual direction remain open. 'Memory of a goldfish' is a chat seed, not a locked premise. Please do not combine every system; a short complete game is the target. Adapt the chosen idea after the theme reveal. Record the eventual choice in issue #3 and the decision log.
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For Vatsal: pick two qualities and, if possible, one gameplay moment for each: movement, exploration, combat, atmosphere, mystery or boss challenge.
Then compare docs/proposal/game-proposal.md:
Lex: which part of Soul Knight would you keep, and what art contribution feels comfortable? Alexander: how many support hours are realistic?
Name, story and final visual direction remain open. 'Memory of a goldfish' is a chat seed, not a locked premise. Please do not combine every system; a short complete game is the target. Adapt the chosen idea after the theme reveal. Record the eventual choice in issue #3 and the decision log.
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