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Copy pathnetwork.js
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196 lines (169 loc) · 5.51 KB
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// network.js - WebRTC P2P DataChannel for 1v1 Battle Mode
// No backend server required - manual signaling via copy/paste
const Network = (() => {
let peerConnection = null;
let dataChannel = null;
let isHost = false;
let connected = false;
let onMessageCallback = null;
let onConnectedCallback = null;
let onDisconnectedCallback = null;
const ICE_SERVERS = [
{ urls: 'stun:stun.l.google.com:19302' },
{ urls: 'stun:stun1.l.google.com:19302' }
];
function init() {
peerConnection = new RTCPeerConnection({ iceServers: ICE_SERVERS });
peerConnection.oniceconnectionstatechange = () => {
const state = peerConnection.iceConnectionState;
if (state === 'connected' || state === 'completed') {
connected = true;
if (onConnectedCallback) onConnectedCallback();
} else if (state === 'disconnected' || state === 'failed' || state === 'closed') {
connected = false;
if (onDisconnectedCallback) onDisconnectedCallback();
}
};
}
function setupDataChannel(channel) {
dataChannel = channel;
dataChannel.onopen = () => {
connected = true;
if (onConnectedCallback) onConnectedCallback();
};
dataChannel.onclose = () => {
connected = false;
if (onDisconnectedCallback) onDisconnectedCallback();
};
dataChannel.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (onMessageCallback) onMessageCallback(data);
} catch (e) {
console.error('Failed to parse message:', e);
}
};
}
// Host: Create offer and return SDP string
async function createRoom() {
isHost = true;
init();
// Create data channel
const channel = peerConnection.createDataChannel('battle', {
ordered: false,
maxRetransmits: 0
});
setupDataChannel(channel);
// Create offer
const offer = await peerConnection.createOffer();
await peerConnection.setLocalDescription(offer);
// Wait for ICE gathering to complete
await new Promise((resolve) => {
if (peerConnection.iceGatheringState === 'complete') {
resolve();
} else {
peerConnection.onicegatheringstatechange = () => {
if (peerConnection.iceGatheringState === 'complete') {
resolve();
}
};
// Timeout after 5 seconds
setTimeout(resolve, 5000);
}
});
const sdp = JSON.stringify(peerConnection.localDescription);
return btoa(sdp);
}
// Guest: Accept offer and return answer SDP string
async function joinRoom(offerCode) {
isHost = false;
init();
// Listen for data channel
peerConnection.ondatachannel = (event) => {
setupDataChannel(event.channel);
};
// Set remote description from offer
const offerSDP = JSON.parse(atob(offerCode));
await peerConnection.setRemoteDescription((offerSDP));
// Create answer
const answer = await peerConnection.createAnswer();
await peerConnection.setLocalDescription(answer);
// Wait for ICE gathering
await new Promise((resolve) => {
if (peerConnection.iceGatheringState === 'complete') {
resolve();
} else {
peerConnection.onicegatheringstatechange = () => {
if (peerConnection.iceGatheringState === 'complete') {
resolve();
}
};
setTimeout(resolve, 5000);
}
});
const sdp = JSON.stringify(peerConnection.localDescription);
return btoa(sdp);
}
// Host: Accept answer from guest
async function acceptAnswer(answerCode) {
const answerSDP = JSON.parse(atob(answerCode));
await peerConnection.setRemoteDescription((answerSDP));
}
// Send data to peer
function send(data) {
if (dataChannel && dataChannel.readyState === 'open') {
dataChannel.send(JSON.stringify(data));
}
}
// Send game state at regular intervals
function sendGameState(state) {
send({
type: 'gameState',
...state
});
}
function sendMessage(type, payload) {
send({ type, ...payload });
}
function onMessage(callback) {
onMessageCallback = callback;
}
function onConnected(callback) {
onConnectedCallback = callback;
}
function onDisconnected(callback) {
onDisconnectedCallback = callback;
}
function isConnected() {
return connected;
}
function isHostPlayer() {
return isHost;
}
function disconnect() {
if (dataChannel) {
dataChannel.close();
dataChannel = null;
}
if (peerConnection) {
peerConnection.close();
peerConnection = null;
}
connected = false;
isHost = false;
}
return {
createRoom,
joinRoom,
acceptAnswer,
send,
sendGameState,
sendMessage,
onMessage,
onConnected,
onDisconnected,
isConnected,
isHostPlayer,
disconnect
};
})();