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Copy path07_Composite_2D_Transformations.cpp
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207 lines (162 loc) · 3.88 KB
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#include <iostream>
#include <graphics.h>
#include <conio.h>
#include <cmath>
using namespace std;
const double PI = 3.141592653589793;
// Draw polygon
void drawPolygon(int x[], int y[], int n, int color)
{
setcolor(color);
for (int i = 0; i < n - 1; i++)
{
line(x[i], y[i], x[i + 1], y[i + 1]);
}
line(x[n - 1], y[n - 1], x[0], y[0]);
}
// Translation
void translation(int x[], int y[], int n, int tx, int ty)
{
for (int i = 0; i < n; i++)
{
x[i] = x[i] + tx;
y[i] = y[i] + ty;
}
}
// Scaling
void scaling(int x[], int y[], int n, float sx, float sy)
{
for (int i = 0; i < n; i++)
{
x[i] = x[i] * sx;
y[i] = y[i] * sy;
}
}
// Rotation
void rotation(int x[], int y[], int n, float angle)
{
float rad = angle * PI / 180.0;
for (int i = 0; i < n; i++)
{
int oldX = x[i];
int oldY = y[i];
x[i] = oldX * cos(rad) - oldY * sin(rad);
y[i] = oldX * sin(rad) + oldY * cos(rad);
}
}
// Reflection
void reflection(int x[], int y[], int n, int choice)
{
for (int i = 0; i < n; i++)
{
if (choice == 1) // X-axis
{
y[i] = -y[i];
}
else if (choice == 2) // Y-axis
{
x[i] = -x[i];
}
else if (choice == 3) // Origin
{
x[i] = -x[i];
y[i] = -y[i];
}
}
}
// Shearing
void shear(int x[], int y[], int n, float shx, float shy)
{
for (int i = 0; i < n; i++)
{
int oldX = x[i];
int oldY = y[i];
x[i] = oldX + shx * oldY;
y[i] = oldY + shy * oldX;
}
}
int main()
{
initwindow(1000, 700, "Composite 2D Transformations");
int n;
cout << "Enter number of vertices: ";
cin >> n;
int x[20], y[20];
cout << "\nEnter coordinates of polygon:\n";
for (int i = 0; i < n; i++)
{
cout << "Enter x" << i + 1 << " y" << i + 1 << ": ";
cin >> x[i] >> y[i];
}
// Draw original polygon
drawPolygon(x, y, n, WHITE);
int choice;
cout << "\nChoose transformations:";
cout << "\n1. Translation";
cout << "\n2. Rotation";
cout << "\n3. Scaling";
cout << "\n4. Reflection";
cout << "\n5. Shearing";
cout << "\n6. Stop";
cout << "\n\nEnter transformation choice: ";
cin >> choice;
while (choice != 6)
{
if (choice == 1)
{
int tx, ty;
cout << "Enter tx ty: ";
cin >> tx >> ty;
translation(x, y, n, tx, ty);
}
else if (choice == 2)
{
float angle;
cout << "Enter rotation angle: ";
cin >> angle;
rotation(x, y, n, angle);
}
else if (choice == 3)
{
float sx, sy;
cout << "Enter sx sy: ";
cin >> sx >> sy;
scaling(x, y, n, sx, sy);
}
else if (choice == 4)
{
int reflectionChoice;
cout << "1. X-axis\n";
cout << "2. Y-axis\n";
cout << "3. Origin\n";
cout << "Enter choice: ";
cin >> reflectionChoice;
reflection(x, y, n, reflectionChoice);
}
else if (choice == 5)
{
float shx, shy;
cout << "Enter shx shy: ";
cin >> shx >> shy;
shear(x, y, n, shx, shy);
}
else
{
cout << "Invalid choice!\n";
}
cout << "\nEnter next transformation:";
cout << "\n1. Translation";
cout << "\n2. Rotation";
cout << "\n3. Scaling";
cout << "\n4. Reflection";
cout << "\n5. Shearing";
cout << "\n6. Stop";
cout << "\nEnter choice: ";
cin >> choice;
}
// Draw final transformed polygon
drawPolygon(x, y, n, YELLOW);
getch();
closegraph();
return 0;
}