Wanted to drop in and properly thank the MMRecompRando team. My CTR randomizer's v0.1.5 marks other players' items on the warp pads using your low-poly Archipelago logo mesh, tinted by item classification, and it honestly looks great at PSX draw distances. Having a ready-made mesh to build on saved me real work, so credit is in my THIRD_PARTY_NOTICES and release notes, including the underlying Archipelago logo attribution. Thanks for your work on it!
References: the mesh at include/aplogo.h, our attribution in THIRD_PARTY_NOTICES.
Not a bug report or a request, just a thank-you. Feel free to close!
Wanted to drop in and properly thank the MMRecompRando team. My CTR randomizer's v0.1.5 marks other players' items on the warp pads using your low-poly Archipelago logo mesh, tinted by item classification, and it honestly looks great at PSX draw distances. Having a ready-made mesh to build on saved me real work, so credit is in my THIRD_PARTY_NOTICES and release notes, including the underlying Archipelago logo attribution. Thanks for your work on it!
References: the mesh at include/aplogo.h, our attribution in THIRD_PARTY_NOTICES.
Not a bug report or a request, just a thank-you. Feel free to close!