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Frame-timing rework #35

Description

@ZivDero

Replace the inherited one-way timing behavior with a design the engine owns: an RTT estimator that stops counting retransmission waits, the mesh-wide MaxAhead separated from the per-link retry timer, every peer publishing its worst RTT symmetrically, and a responsiveness ladder that can step back down. The multiplayer FPS-table question resolves here.

Constraints:

  • All timing values are validated on receipt; the launch file never supplies timing.

References: Vinifera (spawner branch, 2b809d61) src/spawner/net/protocolzero.* - cited as the adaptive design this issue deliberately does not adopt; useful as a map of the problem space.

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