Every brush places blocks from the palette. The brush decides which positions are painted. Settings that a brush does not use are hidden in the menu.
| Brush | Paints | Extra setting |
|---|---|---|
| Sphere Brush | Every block in a sphere around the clicked block. | — |
| Spray Brush | Random blocks in the sphere. | Chance |
| Splatter Brush | Random blocks, more likely close to the clicked block. | Falloff |
| Disc Brush | A flat disc on one axis through the clicked block. | Axis |
| Bucket Brush | Connected blocks of the same type as the clicked block. | — |
| Angle Brush | Only steep faces such as cliffs. | Angle distance, angle height difference |
| Overlay Brush | Blocks with air above them. | Thickness |
| Underlay Brush | Blocks without air above them. | Thickness |
| Fracture Brush | Cracks and fissures. | Fracture distance |
| Gradient Brush | A gradient that blends the palette blocks into each other. | Mixing, falloff |
| Paint Brush | Strokes along a curve through every point you click; sneak to finish the stroke. | Falloff |
The Paint Brush keeps at most 256 points of one stroke. A click past that limit is refused with a message; sneak and click to paint the stroke with the 256 points it already holds.
Settings shared by all brushes: size and mask (only replace the mask block). The surface mode
(DIRECT, RELATIVE, DISABLED) applies to every brush except Overlay, Underlay and Fracture. Strokes also
respect the global mask of the builder's WorldEdit session (//gmask). Defaults and limits are in
Configuration. The menu slots of these settings are in Brush menu.
Each picture shows the shape from the top and as a cross-section through the clicked block. The legend in each picture names the colours of the painted, unchanged and air blocks and of the clicked block.