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StrumLine directly assigns each strum and note's cameras field to inherit from its own cameras field, so I think you should be able to do the approach you suggested. For flipping camHUD's Y-axis, you should able to just set PlayState's own respective downscroll field; the setter for that field takes care of flipping camHUD.

That being said, you might also want to set the camera's zoom value to the one being used by camHUD in the postUpdate callback, as by then the camera zooming the game does will have happened.

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@NiftyAC
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@r6915ee
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