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There is some renderer bug not present in the retail.
Individual quads of a quadblock are missing at a certain distance from camera.
It's always the last quad, possibly off by 1 bug in some LoD switching code?
There is some renderer bug not present in the retail.
Individual quads of a quadblock are missing at a certain distance from camera.
It's always the last quad, possibly off by 1 bug in some LoD switching code?
Ctr.Native.2026.09.01.20.13.26.006.mp4