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Plan for layouts #160

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@DarthGandalf
  • start with some base framework code, which will be unused for now
  • then add support for .sprite files (should be easy to port from old C++ code)
  • then fallback fs setup
  • then redo main menu on json
  • then reimplement translation
  • then add other panels like the quest/inventory I shown off earlier, because texts on all of them needs to be translateable (most of texts are on char creation screen and char stats panel though)

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